Doodle Madness 6: Accordion Sabotage

 (Stylized as DOODLE MADNESS 6: ACCORDION SABOTAGE) is a 3D Platformer developed by Coffee Bean Games and published by Bandai Namco Entertainment, it is the sixth main entry in the Doodle Madness game series and the last game to take a five year hiatus break, up until when Doodle Madness: Shattered Memories was released in 2011, it is also described to be one of the most ambitious titles that Coffee Bean Games have ever developed.

The game's story and style is inspired by classic movies, such as Charlie Chaplin, Monty Python and Mars Attacks, it's story mostly doesn't want to be complex or anything, but it goes for being more ludicrous, simplistic and a much more comical approach with it's style of humor.

Nintendo Gamecube and Xbox versions were once planned at some point, but those versions were cancelled, not that it is due to the system limitations, but it is due to those systems being discontinued, in making way for both the Nintendo Wii and Xbox 360.

Plot
An invasion has begun, a new villain named Accordion Meister and his army of musical themed aliens has came to invade and wreck havoc as he has made a brand new law across The Grasslands, and is planning onto building the Mind Control Ray that will, in fact, control everyone in the whole multiverse, so it is up to Johnathan and his friends to stop his plans and save everything at all coasts!

Will this be their last adventure... or their last fate?

Gameplay
The main gameplay approach for Accordion Sabotage is that it retains elements of the platforming gameplay from previous Doodle Madness games and the combat from Doodle Madness 4: Reversing Dreams, with the new systems like the Wii, PS3 and Xbox 360, the enviorments and locations in the game can look more beautiful then ever.

The new gameplay element introduced in Accordion Sabotage is the rideable mounts, these creatures were taken and captured from the Accordion Meisted and is using them to build and construct the machines, like the rideable vehicles, when the characters are able to destroy the machines and are able to save them, the animals and mammals befriends the characters and be able to ride on them to help the heroes on their adventure.

Introduced in the game for the first time is an open world system where the characters can go from point to point in the location they are in, if the place is quite too big, they can simply just find a vehicle or any animal/mammal to ride on.

Development
The game started in development in around April of 2004, a year after Doodle Madness 5: Space Funks had finished in development, Coffee Bean Games has said they wanted to create the sixth entry the most crazist and zaniest Doodle Madness game ever made, the development team for the game are capable on animating the characters to have a more "squash and stretch" feel to be like if it was animated like a 2D animated cartoon series.

During the game's development, the team have been starting on doing different ideas to know which type of story idea they wanted to explore, then the development team had been watching alien movies (most specifically, "Mars Attacks") and even listening to different types of music like Weird Al Yankovic, so they have chosen the right plot and the main focus on the game itself.

In 2005, the dev team have received Wii development kits from Nintendo, with the system capabilities on the Wii (named the "Revolution" at the time), the team can make use out of the game's combat and attacks with using both the Wiimote and Nunchuck to make use of the gameplay features and mechanics, even making exclusive minigames for only in the Wii version of the game itself.